- Jun 6, 2025
- 85
- 24
- 8
The issue with impulse combat is OTA beats rebs beats CPs. With the rebs being the only faction that can really pick its fights. The rebs, not wanting to deal with OTA and there overwhelming numbers, and their heavy armor, and their grenades, and their snipers with thermals goes and bullies the CPs armed with nothing but pistols and sub guns until its JW in which case the rebs will run, hide, or even DC until the big bad OTA is gone, then start the loop all over again.
In an attempt to break up the loop a little bit, i wanna introduce a rule that allows a small team of OTA (1-5 depending on pop size) to respond to attacks that the CPs clearly can't handle.
Basically its a way to give CPs some help, OTA something to actually do, and a way for rebs to actually fight a beatable amount of OTA without getting swarmed in a JW, or going to get sniped in the train yard.
In an attempt to break up the loop a little bit, i wanna introduce a rule that allows a small team of OTA (1-5 depending on pop size) to respond to attacks that the CPs clearly can't handle.
Basically its a way to give CPs some help, OTA something to actually do, and a way for rebs to actually fight a beatable amount of OTA without getting swarmed in a JW, or going to get sniped in the train yard.
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