OTA QRF (Quick Response Force)

The issue with impulse combat is OTA beats rebs beats CPs. With the rebs being the only faction that can really pick its fights. The rebs, not wanting to deal with OTA and there overwhelming numbers, and their heavy armor, and their grenades, and their snipers with thermals goes and bullies the CPs armed with nothing but pistols and sub guns until its JW in which case the rebs will run, hide, or even DC until the big bad OTA is gone, then start the loop all over again.

In an attempt to break up the loop a little bit, i wanna introduce a rule that allows a small team of OTA (1-5 depending on pop size) to respond to attacks that the CPs clearly can't handle.

Basically its a way to give CPs some help, OTA something to actually do, and a way for rebs to actually fight a beatable amount of OTA without getting swarmed in a JW, or going to get sniped in the train yard.
 
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The issue with impulse combat is OTA beats rebs beats CPs. With the rebs being the only faction that can really pick its fights. The rebs, not wanting to deal with OTA and there overwhelming numbers, and their heavy armor, and their grenades, and their snipers with thermals goes and bullies the CPs armed with nothing but pistols and sub guns until its JW in which case the rebs will run, hide, or even DC until the big bad OTA is gone, then start the loop all over again.

In an attempt to break up the loop a little bit, i wanna introduce a rule that allows a small team of OTA (1-5 depending on pop size) to respond to attacks that the CPs clearly can't handle.

Basically its a way to give CPs some help, OTA something to actually do, and a way for rebs to actually fight a beatable amount of OTA without getting swarmed in a JW, or going to get sniped in the train yard.
-/+1 I don't agree at all I wanted them to be allowed to sweep sewers with a team and when JW is about to happen they spot near RB and push when it goes active.
 
I DO like the idea of sewer sweeps and shadowraids making a return.

I don't like the idea of OTA sweeps because OTA is only fightable if you're properly prepared for them, and even then, you're still likely to take heavy looses if not just wipe entirely.

The whole point of a shadowraid is dropping in and airing the place out without any warning or chance to prepare. The rebs might have a chance against CPs if they ALL start packing pistols on their loot runs but even then, the odds aren't good.

How often are you prepped for an OTA raid complete with an equipped high quality kit, ammo, a ambush point, and a team ready to go at a literal moment's notice while doing a random loot run? Cause mind you the only warning you're likely to get is a ominous clanking noise about 10 feet away while you're looting a dumpster.
 
I DO like the idea of sewer sweeps and shadowraids making a return.

I don't like the idea of OTA sweeps because OTA is only fightable if you're properly prepared for them, and even then, you're still likely to take heavy looses if not just wipe entirely.

The whole point of a shadowraid is dropping in and airing the place out without any warning or chance to prepare. The rebs might have a chance against CPs if they ALL start packing pistols on their loot runs but even then, the odds aren't good.

How often are you prepped for an OTA raid complete with an equipped high quality kit, ammo, a ambush point, and a team ready to go at a literal moment's while doing a random loot run? Cause mind you the only warning you're likely to get is a ominous clanking noise about 10 feet away while you're looting a dumpster.
shadow raids are already a thing, they need a precise target and location, led by OVC+ and proper intel.
 
shadow raids are already a thing, they need a precise target and location, led by OVC+ and proper intel.
Guess the OVC requirement is the reason why i never ran into one yesterday

Kinda figured if there were allowed they would have, in order to punish us for being so crackhead aggressive with killing them
 
I'm hesitant on the idea.

[TEXT WALL INCOMING]

Lorewise: The Universal Union is driven by cold and algorithmic efficiency thus If a dedicated CP team is being systemically liquidated it would be deemed inefficient to let more CPs die and lose control of the territory. Deploying a specialized ST of OTA to SURGICALLY remove the threat (which means NOT killing everyone) is entirely plausible. We even see this in Half-Life 2—OTA units defend critical hardpoints (Nova Prospekt, the Nexus) long before the full uprising begins.

What makes me on fence is... The Combine view civil protection units as disposable. They are the immune system meant to burn out while fighting the infection - Thus if we stick true-to-lore 100%, they'd let an OTA team (like you suggested) just lock down the block to ensure no exits or entries until enough CPs die to gather intelligence on rebel strength before the elite assets move in. (The real OTA and not the QRF) their deployment would ONLY BE LORE-FRIENDLY if the trigger is "loss of control" or "high-value asset threat" instead of "officers need help"

Though lore aside: the gameplay dynamic you touched on is 100% right. It's constantly between low-intensity rebels with SMGs and shotguns bodying CPs and stopping before their killcount goes above 10 within 10 min to avoid a JW and continuing to bully CPs (which isnt very fun I gotta say) but also, infinite OTA during JW isn't very fun for rebels who grind to lose it all in 5 min too. Your suggestion is valid and worth considering i believe.

A "medium" difficulty setting here allows Rebels to fight 1-5 low-armored OTA (But still vastly stronger than CPs) depending on server pop and breaks the previous gameplay loop in a good way while addressing OTA boredom players can feel when watching those train tracks for hours and do nothing. My biggest fear is CP's knowing they have a "win button" (radio for QRF), and thus will stop using tactics, flanking, or retreating. They will just hold W until they got shot then scream for OTA.

Here's the only suggestion I can make which solves the gameplay loop and remains true-to-lore:

Rules of Engagement. (ROE)

The QRF's rules of engagement must be EXTREMELY strict similar to what @DarthSidious.exe mentioned about shadow raid rules. (Precise target, location, led by OvC+, etc) below are some examples. Feel free to tweak:

1. QRF can ONLY be deployed if an entire PT has been wiped or taken 50%+ casualties. (This restriction should make the CPs at least try first before shouting for OTA to come clean up the mess)

2. OTA QRF units respond only to secure the TECH (dead unit's radio/gear) lorewise of dead CPs and are not there to "save" their "colleagues". This means if no i1 or above units die on the scene, they don't deploy.

3. Sector Lockdown: If the QRF are deployed, ONLY THE SPECIFIC TARGETS are KOS. And only for the next 10 min. (This stops the engagement from being a skirmish) this also means they are not allowed to shoot at just anyone. They need a name or at the very least a physical description of the target over TAC-1 before moving in.

This should help solve the "bully loop" you mentioned where rebels abuse lack of escalation and ensures that OTA (deployed through QRF) always remain to be the consequence and not the backup. In the future, if a rebel kills a patrol, the the consequence isn't immediately a city-wide war (which kills the server vibe), but a tactical insertion of 1-3 Transhuman soldiers to hunt them down. That is fair, lore-friendly, and fun for all parties. ^^

With the previous ROE kept in mind, it's a +1 from me! Finally rebels don't have to surge activity between JW cooldowns and cuck OTA while bullying CPs
 
I'm hesitant on the idea.

[TEXT WALL INCOMING]

Lorewise: The Universal Union is driven by cold and algorithmic efficiency thus If a dedicated CP team is being systemically liquidated it would be deemed inefficient to let more CPs die and lose control of the territory. Deploying a specialized ST of OTA to SURGICALLY remove the threat (which means NOT killing everyone) is entirely plausible. We even see this in Half-Life 2—OTA units defend critical hardpoints (Nova Prospekt, the Nexus) long before the full uprising begins.

What makes me on fence is... The Combine view civil protection units as disposable. They are the immune system meant to burn out while fighting the infection - Thus if we stick true-to-lore 100%, they'd let an OTA team (like you suggested) just lock down the block to ensure no exits or entries until enough CPs die to gather intelligence on rebel strength before the elite assets move in. (The real OTA and not the QRF) their deployment would ONLY BE LORE-FRIENDLY if the trigger is "loss of control" or "high-value asset threat" instead of "officers need help"

Though lore aside: the gameplay dynamic you touched on is 100% right. It's constantly between low-intensity rebels with SMGs and shotguns bodying CPs and stopping before their killcount goes above 10 within 10 min to avoid a JW and continuing to bully CPs (which isnt very fun I gotta say) but also, infinite OTA during JW isn't very fun for rebels who grind to lose it all in 5 min too. Your suggestion is valid and worth considering i believe.

A "medium" difficulty setting here allows Rebels to fight 1-5 low-armored OTA (But still vastly stronger than CPs) depending on server pop and breaks the previous gameplay loop in a good way while addressing OTA boredom players can feel when watching those train tracks for hours and do nothing. My biggest fear is CP's knowing they have a "win button" (radio for QRF), and thus will stop using tactics, flanking, or retreating. They will just hold W until they got shot then scream for OTA.

Here's the only suggestion I can make which solves the gameplay loop and remains true-to-lore:

Rules of Engagement. (ROE)

The QRF's rules of engagement must be EXTREMELY strict similar to what @DarthSidious.exe mentioned about shadow raid rules. (Precise target, location, led by OvC+, etc) below are some examples. Feel free to tweak:

1. QRF can ONLY be deployed if an entire PT has been wiped or taken 50%+ casualties. (This restriction should make the CPs at least try first before shouting for OTA to come clean up the mess)

2. OTA QRF units respond only to secure the TECH (dead unit's radio/gear) lorewise of dead CPs and are not there to "save" their "colleagues". This means if no i1 or above units die on the scene, they don't deploy.

3. Sector Lockdown: If the QRF are deployed, ONLY THE SPECIFIC TARGETS are KOS. And only for the next 10 min. (This stops the engagement from being a skirmish) this also means they are not allowed to shoot at just anyone. They need a name or at the very least a physical description of the target over TAC-1 before moving in.

This should help solve the "bully loop" you mentioned where rebels abuse lack of escalation and ensures that OTA (deployed through QRF) always remain to be the consequence and not the backup. In the future, if a rebel kills a patrol, the the consequence isn't immediately a city-wide war (which kills the server vibe), but a tactical insertion of 1-3 Transhuman soldiers to hunt them down. That is fair, lore-friendly, and fun for all parties. ^^

With the previous ROE kept in mind, it's a +1 from me! Finally rebels don't have to surge activity between JW cooldowns and cuck OTA while bullying CPs
Im definitely ok with changing the specifics of what causes a QRF to be sent out. All i will say on the matter is that i feel lore wise the combine would be VERY adamant about keeping their public image pristine, and having their CP forces get very publicly butt fucked by heavily armed rebels on a hourly basis, and having nothing being done about it isint doing much for said image. They certainly wouldn't care about the CPs lives, but they would certainly care about keeping the image that they are the winning side alive.

And im glad you agree on the idea of introducing a "medium" difficulty to impulse combat. I have been saying for YEARS, that it isint fair to the CPs to have to deal with the rebels bullshit without some outside support (and no, giving the grunts guns that are WAY above their paygrade isint the answer. It breaks the lore, and CPs challenging the rebs to a arms race is a fools errand. "Oh, so you ALL have SMGs now? I WAS gonna use this SAKO on the OTA but i guess I'll use it on YOU now..."), and it isint fair to the Rebs for throwing a literal dozen units of OTA at them when a singular standard OTA is already perfectly capable of taking on 2 to 3 heavily prepared rebs on BY HIMSELF.
 
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What you proposed is shadow raiding, which OTA can do.. they just need accurate intel.

Most of the time OTA don't shadow raid, because the CP's can't provide enough intel for OTA to act on mainly due to communication failures on their part.
 
What you proposed is shadow raiding, which OTA can do.. they just need accurate intel.

Most of the time OTA don't shadow raid, because the CP's can't provide enough intel for OTA to act on mainly due to communication failures on their part.
I also believe the need for an OvL+ and discord pre-report is enough of a bureaucratic impede that a rebel causing trouble is able to finish having fun and leave before the shadow raid's approved after getting put together on the fly. Could an alternative solution be lowering the standard by allowing OvC+ to commit a raid and throw together the report afterward? Just food for thought - I don't entirely understand how Shadow Raids work nor have I participated in one so excuse my ignorance.
 
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I also believe the need for an OvL+ and discord pre-report is enough of a bureaucratic impede that a rebel causing trouble is able to finish having fun and leave before the shadow raid's approved after getting put together on the fly. Could an alternative solution be lowering the standard by allowing OvC+ to commit a raid and throw together the report afterward? Just food for thought - I don't entirely understand how Shadow Raids work nor have I participated in one so excuse my ignorance.
OVC can lead a shadow raid, logging is done after the raid ended, there is a 1H cooldown between shadow raids
 
I also believe the need for an OvL+ and discord pre-report is enough of a bureaucratic impede that a rebel causing trouble is able to finish having fun and leave before the shadow raid's approved after getting put together on the fly. Could an alternative solution be lowering the standard by allowing OvC+ to commit a raid and throw together the report afterward? Just food for thought - I don't entirely understand how Shadow Raids work nor have I participated in one so excuse my ignorance.
Unsure where you got your information from. All you have to do is inform staff a SR is happening so they don't smite u while ur walking. The rest is done after the SR happens.
 
What you proposed is shadow raiding, which OTA can do.. they just need accurate intel.

Most of the time OTA don't shadow raid, because the CP's can't provide enough intel for OTA to act on mainly due to communication failures on their part.
...No? Im not asking for shadow raids. Im asking for a way for CPs to get OTA support when they get attacked in the city by a overwhelming rebel force.

I never mentioned anything about entering the 404 zone.
 
I also believe the need for an OvL+ and discord pre-report is enough of a bureaucratic impede that a rebel causing trouble is able to finish having fun and leave before the shadow raid's approved after getting put together on the fly. Could an alternative solution be lowering the standard by allowing OvC+ to commit a raid and throw together the report afterward? Just food for thought - I don't entirely understand how Shadow Raids work nor have I participated in one so excuse my ignorance.
Yeah it sounds like a bureaucratic mess. By the time a shadowraid DOES happen, the rebs who gave cause to order one in the first place could have DCd it's taken so long. And they just end up shooting a bunch of VERY confused, naked refugees over something that has happened up to over an hour ago
 
Okay to clear things up, shadow raids only target the target specified. That is only only support CPs get from OTA if they are attacked on the surface or out in the open.

A shadow raid doesn't have to be a 404 zone, a shadow raid can target anything as long as its within the rules.

A shadow raid takes 2 seconds to happen granted OTA have accurate information. If the information is not accurate then OTA turn around and leave.

What you want is a reaction for if CP are struggling which is what a shadow raid provides.
 
That sounds more like a specific assassination and not a "You see those rebels out there kicking our CPs asses? I don't want to."

Either way, regardless of names or terminology, i want a 1-3 man OTA team to be able to provide support to CPs when they're being overwhelmed, WITHOUT having to go through a bunch of red tape, and being hyper specific about intelligence (What confirmation do you need!? The city is under attack!)
 
That sounds more like a specific assassination and not a "You see those rebels out there kicking our CPs asses? I don't want to."

Either way, regardless of names or terminology, i want a 1-3 man OTA team to be able to provide support to CPs when they're being overwhelmed, WITHOUT having to go through a bunch of red tape, and being hyper specific about intelligence (What confirmation do you need!? The city is under attack!)
I suggest reading the rules on shadow raids for a better understanding of what a shadow raid is. Because shadow raids are very little to do with assassinations.
 
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