OTA QRF (Quick Response Force)

The issue with impulse combat is OTA beats rebs beats CPs. With the rebs being the only faction that can really pick its fights. The rebs, not wanting to deal with OTA and there overwhelming numbers, and their heavy armor, and their grenades, and their snipers with thermals goes and bullies the CPs armed with nothing but pistols and sub guns until its JW in which case the rebs will run, hide, or even DC until the big bad OTA is gone, then start the loop all over again.

In an attempt to break up the loop a little bit, i wanna introduce a rule that allows a small team of OTA (1-5 depending on pop size) to respond to attacks that the CPs clearly can't handle.

Basically its a way to give CPs some help, OTA something to actually do, and a way for rebs to actually fight a beatable amount of OTA without getting swarmed in a JW, or going to get sniped in the train yard.
 
Last edited:
The issue with impulse combat is OTA beats rebs beats CPs. With the rebs being the only faction that can really pick its fights. The rebs, not wanting to deal with OTA and there overwhelming numbers, and their heavy armor, and their grenades, and their snipers with thermals goes and bullies the CPs armed with nothing but pistols and sub guns until its JW in which case the rebs will run, hide, or even DC until the big bad OTA is gone, then start the loop all over again.

In an attempt to break up the loop a little bit, i wanna introduce a rule that allows a small team of OTA (1-5 depending on pop size) to respond to attacks that the CPs clearly can't handle.

Basically its a way to give CPs some help, OTA something to actually do, and a way for rebs to actually fight a beatable amount of OTA without getting swarmed in a JW, or going to get sniped in the train yard.
-/+1 I don't agree at all I wanted them to be allowed to sweep sewers with a team and when JW is about to happen they spot near RB and push when it goes active.
 
I DO like the idea of sewer sweeps and shadowraids making a return.

I don't like the idea of OTA sweeps because OTA is only fightable if you're properly prepared for them, and even then, you're still likely to take heavy looses if not just wipe entirely.

The whole point of a shadowraid is dropping in and airing the place out without any warning or chance to prepare. The rebs might have a chance against CPs if they ALL start packing pistols on their loot runs but even then, the odds aren't good.

How often are you prepped for an OTA raid complete with an equipped high quality kit, ammo, a ambush point, and a team ready to go at a literal moment's notice while doing a random loot run? Cause mind you the only warning you're likely to get is a ominous clanking noise about 10 feet away while you're looting a dumpster.
 
I DO like the idea of sewer sweeps and shadowraids making a return.

I don't like the idea of OTA sweeps because OTA is only fightable if you're properly prepared for them, and even then, you're still likely to take heavy looses if not just wipe entirely.

The whole point of a shadowraid is dropping in and airing the place out without any warning or chance to prepare. The rebs might have a chance against CPs if they ALL start packing pistols on their loot runs but even then, the odds aren't good.

How often are you prepped for an OTA raid complete with an equipped high quality kit, ammo, a ambush point, and a team ready to go at a literal moment's while doing a random loot run? Cause mind you the only warning you're likely to get is a ominous clanking noise about 10 feet away while you're looting a dumpster.
shadow raids are already a thing, they need a precise target and location, led by OVC+ and proper intel.
 
shadow raids are already a thing, they need a precise target and location, led by OVC+ and proper intel.
Guess the OVC requirement is the reason why i never ran into one yesterday

Kinda figured if there were allowed they would have, in order to punish us for being so crackhead aggressive with killing them
 

Users who are viewing this thread