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  1. Imperial Knight

    HL2RP HL2RP Weekend Playtest Started (June 6 - 8)

    HL2RP Weekend Playtest Started The HL2RP weekend playtest has officially started and will go through Sunday. Let us know on Discord or the forums if you have any suggestions or feedback! Showcase Check out #┊・showcase to see previews of upcoming content, including an all-new Combine Lock model...
  2. Imperial Knight

    Accepted Visual Improvements Suggestion

    These changes are reflected in the upcoming visual update in combination with our other cohesive model changes. We'll continue with this theme cohesion going forward. Thanks for the suggestion!
  3. Imperial Knight

    Accepted PDA index

    BSL at various intervals (60, 30, 20, 10, 5 minutes) has been implemented in the Combine PDA, thanks for the suggestion.
  4. Imperial Knight

    HL2RP HL2RP Wednesday Playtest Event (June 4)

    https://cdn.astronet.gg/assets/image/hl2rp/playtest.png Weekend Playtest Concluded Our May 30th - June 1st weekend playtest has concluded, thanks to all who participated. Please post any feedback you have on our Discord and forums! Wednesday Playtest Event We are planning an event this...
  5. Imperial Knight

    HL2RP HL2RP Jury & Clothing Update - Playtest

    https://cdn.astronet.gg/assets/image/hl2rp/jury-inspection-update.png The Jury Inspection update, Clothing update, and host of other changes are here. Includes fingerprints, body inspection, case files, new Combine hand models, city speakers, 29 new city voice broadcasts, bodybags, new...
  6. Imperial Knight

    Happy Birthday!

    Happy Birthday!
  7. Imperial Knight

    Hey, if you're interested you should check out our HL2RP Mid 2025 Roadmap...

    Hey, if you're interested you should check out our HL2RP Mid 2025 Roadmap: https://astronet.gg/forums/threads/hl2rp-mid-2025-roadmap.597/ Feel free to post any suggestions you have
  8. Imperial Knight

    Other HUD Suggestions

    We have a new HUD planned, please see: https://astronet.gg/forums/threads/hl2rp-mid-2025-roadmap.597/
  9. Imperial Knight

    Community & Valve Games - Steam Spring Sale 2025

    :steam: Steam Spring Sale 2025 Check out these community & Valve games on sale now! Orange Box Orange Box is 90% off until March 20, includes Half-Life 2 and Portal 1: https://store.steampowered.com/sub/469/ Valve Complete Pack Many items in the Valve Complete Pack are 75% off or more...
  10. Imperial Knight

    Accepted Hey look, props. Again.

    Accepted, but if we find a better foliage addon in the future this could be replaced. Thanks for the suggestion!
  11. Imperial Knight

    Accepted Advisor Playermodel

    Added to the server content, thanks for the suggestion
  12. Imperial Knight

    Other Prop Protection

    These issues were resolved back in December. Moving this to the archive, feel free to create a new suggestion if any current issues with the prop protection system are found
  13. Imperial Knight

    optional i4 training course

    Thanks, we're planning on adding a tutorial/introduction system at some point which will include something similar to this. Moving this thread to the planned forum
  14. Imperial Knight

    Accepted A new armor piercing weapon

    Thanks for the suggestion, moved to the planned forum
  15. Imperial Knight

    Happy Birthday!

    Happy Birthday!
  16. Imperial Knight

    Accepted Buying whole apartment

    Implemented in the latest update, please see https://astronet.gg/forums/threads/hl2rp-apartments-update-first-edition.589/
  17. Imperial Knight

    HL2RP HL2RP Apartments Update First Edition

    https://cdn.astronet.gg/assets/upload/588-hl2rp-apartments-update/banner.png The first edition of our apartments update is here, featuring an all-new Apartment Terminal for use by Citizens and the Combine. See below for details! Apartment Terminals At each apartment block, there's now an...
  18. Imperial Knight

    Accepted E2 City Code function

    Implemented in the latest update, thanks again for the suggestion: impulseHL2RPCityCode returns the current city code as a number (integer) impulseHL2RPCityCodeText returns the current city code as text (string)
  19. Imperial Knight

    Accepted Food restores too much.

    Implemented in the latest update, thanks for the suggestion. We'll also be looking at overhauling food/survival in general - if you have ideas feel free to discuss them here: https://astronet.gg/forums/threads/community-input-food-survival-overhaul.579/
  20. Imperial Knight

    Accepted Make All Weapons "Hold To Aim"

    Implemented in the latest update, thanks for the suggestion