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  1. DarthSidious.exe

    HL2RP unable to replenish imolator reserve ammunition

    1. Description of the bug: Unable to replenish imolator reserve ammo at combine ammo box (regular and hardened) 2. Steps to reproduce the bug: Equip the imolator, fire it, reload then attempt to replenish ammo 3. Expected outcome vs outcome received: ammo box should replenish the reserve ammo 4...
  2. DarthSidious.exe

    Needs More Support Combine locker restriction

    Since we are almost never on marginal, restricting the locker to marginal is utterly useless, even more considering most of the time we need to ressuply on ammo for example after a QZ swepe we are not on marginal. for example last QZ sweep i had 1 mag left in my AR2, if we had been attacked i...
  3. DarthSidious.exe

    Health pen

    could be nice to have the health pen from HLA as a healing tool, could be cheaper to make than the health vial and restore like 10-15HP and be used in 1.5s and it has a cool model and sound lol
  4. DarthSidious.exe

    Ranger secondary option.

    Give rangers a SMG to allow themselves to be somwhat equipped for CQC, on this map rangers are almost useless because at really close range you wont do much with a bolt action sniper
  5. DarthSidious.exe

    Grenades unholstered when selected

    i think it would be nice if grenades are unholstered by default when equipped and selected.
  6. DarthSidious.exe

    Terminals cant be repaired

    1. Description of the bug: Terminals are unrepearable by grid units 2. Steps to reproduce the bug: N/A 3. Expected outcome vs outcome received: terminals should be repairable or self repair after a set ammount of time 4. Where and when the bug happened: HL2RP 5. Screenshots/videos of the issue...
  7. DarthSidious.exe

    Rework night vision (maybe thermals too)

    currently, night vision is utterly useless and thermal isnt that far to be useless due to the fact that you sacrifice a lot of your ability to see for, lot of time nothing since rebels almost always use the armor that shield them from NVGs (wich im not saying is a bad thing, since they were OP)...
  8. DarthSidious.exe

    Gas Mask dont prevent BOLs from cameras

    1. Description of the bug: wearing a gas masl and getting spotted by a camera still issue a BOL but it dont show your name 2. Steps to reproduce the bug: get a gas mask and get spotted, you will appear on the BOL index 3. Expected outcome vs outcome received: according to soviet, cam shouldnt...
  9. DarthSidious.exe

    Train dont do damage.

    1. Description of the bug: train trigger box doesnt kill players, only NPC. triggerbox use crush damage wich is restricted on the server 2. Steps to reproduce the bug: N/A 3. Expected outcome vs outcome received: N/A 4. Where and when the bug happened: N/A 5. Screenshots/videos of the issue...
  10. DarthSidious.exe

    more combine radio beeps suggestion

    most of them are arealdy added but i really like some of them especially the 8, 9 and 11
  11. DarthSidious.exe

    Accepted Voiceline replacement

    Replace the current voiceline used for "ripcord" with this one: "npc/combine_soldier/vo/ripcordripcord.wav" its more urgent and would fit the use of this voiceline better in my opinion
  12. DarthSidious.exe

    Breaching charges improvement

    It would be nice if the breaching charges could breach any door, not just the regular ones but also gates and metabase doors, this would be useful if for example a rebel run into a metabase and is seen by a OTA squad they can breach the door instead of searching for hours the button to open the door
  13. DarthSidious.exe

    HL2RP Ranger sniper scope not scoping

    1. Description of the bug: Rangers no longer have a crosshair in their scopes 2. Steps to reproduce the bug: get on ranger, get the gun, ADS 3. Expected outcome vs outcome received: there supposed to have a crosshair (the entire hud is gone even) 4. Where and when the bug happened: N/A 5...
  14. DarthSidious.exe

    HL2RP OFC vice do not have armor

    1. Description of the bug: OFC vice dont receive armor 2. Steps to reproduce the bug: get on VICE with the OFC rank 3. Expected outcome vs outcome received: no armor is given 4. Where and when the bug happened: N/A 5. Screenshots/videos of the issue happening:
  15. DarthSidious.exe

    HL2RP Scanner hitbox make them invincible (mostly)

    1. Description of the bug: Scanners are impervious to bullets 2. Steps to reproduce the bug: have one player be a scanner and shoot it with a MP7/SKS 3. Expected outcome vs outcome received: scanners should be way less durable 4. Where and when the bug happened: N/A 5. Screenshots/videos of the...
  16. DarthSidious.exe

    Zombies eating a corpse

    i think when zombies/headcrabs eat a corpse it should have a certain number of "use" after what its like....completely eaten and dissapear ?
  17. DarthSidious.exe

    OTA armor rework

    OTA armor as it (SPS based) as 2 extreme, you have SPS and therefore tank almost EVERYTHING, or you dont and therefore you have no protection. this create a unbalanced situation where the OTA can just throw themselves at a problem, as long as they have SPS, they are completely fine, the moment...
  18. DarthSidious.exe

    Combine raid addition

    My idea is to add a weapon cache that could be more easely raided than the nexus specifications will follow: - Loot pool: all available rebel weaponry and armor (no combine loot) - raid requirement: 4-5 CPs (optionnal: 3 OTA) - type of response: when the raid start CPs will be the primary...
  19. DarthSidious.exe

    Make a way for everyone (not just ota/cps) to be able to lay down

    idea is, if you have a sniper and are in a spot when you can be concealed by local vegetation you could be able to lay down, maybe move but at a really slow pace this could help with concealment BUT it wont work at all if thermals are not nerfed or removed because one pixel is visible you get shot
  20. DarthSidious.exe

    Accepted Cancelling animation/usage of items

    When we use items such as breaching charges, healing ect ect. we are stuck in place during the entierty of the animation, i think it could be good to allow us to cancel it, for example if we move it would cancel the usage of the item and return it to us to allow us to quickly revise our thinking...