- Apr 12, 2024
- 117
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With so much attention being given to the CP's in regards to grid and the OTA outlands, I think it is time CWU, citizens and rebels got attention.
Rebels
Rebels
- More ways to heal
- More weapons
- Making grenades etc a thing for rebel crafting
- Some sort of organised structure (I will probably start setting up a rebel group today)
- more explorable locations in the outlands (1 or 2 shacks)
- More danger during exploration
- Ability to gain loot on the surface (dumpster diving which could be punishable by CPs)
- A zombie faction to hinder exploration of both outlands and sewers (currently too easy to get loot)
- Some sort of structure/progression managers etc
- More incentive to work the jobs
- more to do
- Ability to still do illegal things, like I don't want my moonshine barrels to disappear because I wanna fill in time by working rather than standing AFK)
- More importance on hunger
- More survivalistic
- Slow everyone down (makes the map feel bigger)
- Buying 1 door should buy all house doors
- Unfamiliarity system (prevents meta gaming and ensures more RP) also stops CPs etc from targeting a guy based on name
- Government jobs... I have seen CA be a thing but nothing is done with it
- loyalty tiers (gives perks like better housing, better rations, custom clothes whereas citizens got to wear basic stuff)
- custom areas to explore, access to nexus
- more skills (sewing, agility, more expansive crafting)
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