The Civil Protection Faction
1. Right now, JURY's have absolutely no use, a very good start would be the ability to investigate bodies to find the cause of death, and who killed the person, a second idea would be for JURY's to have another specialty, for example; The ability to put a single use 10 second ping on a BOL. (Unless they are in Shell Beach, to avoid shadow raids being called frequently.)
2. The GRID division only has one use currently, repairing cameras, I believe they should have something other than just the repair kit, an example; The use of scanners or other forms of technology, higher ranking GRID (SqL+) units have the ability to drive APCs in the city when the city code is Civil Unrest/Judgement Waiver. (These APCs are personnel carriers, and most likely will not have weapons cause of balancing reasons.)
3. The HELIX division needs some changes, I will list them here; HELIX's should and probably will have splints, when a unit breaks their legs, HELIX units can't do much but heal them, and then have to walk them to a biogel station, secondly, there should be an option on the PDA, that requests a HELIX unit to your current location, this should have a 15 second cooldown to stop spamming of the feature.
4. The ranks I2 and I1 should have a whitelist on them, there are a lot of I1s thinking they're supervisors, and thinking they have power over units below them, not to mention, having I1 unwhitelisted, can lead to a lot of people incorrectly leading PTs, giving people I1 who don't know how to use it correctly, and make climbing the ranks very easy and unchallenging, the same goes for I2, it should not be unwhitelisted, I2s are supposed to be units who have proved their loyalty and leadership to the combine, and I hate to say it, but I see none of those 2 when I encounter I2s.
The Overwatch Transhuman Arm Faction
1. The Overwatch faction is lacking on gadgets, the only thing that you can currently get is Tear Gas (EOW+), I believe a flash grenade or smoke grenade should be added, along with a manhack that could be deployed to disorientate rebels during a holdout indoors, also 2-3 armor charges would be ideal for them, since they are almost always in combat.
2. Additionally, the rank EOW should have a whitelist, while not being a hard one to get, I think this would make the faction a lot more even, since literally anyone can AFK in the train station until they have enough XP and boom, they can make STs and have an AR2, EOWs should be capable of leading STs and staying professional without a supervisor having to check in on them the entire time they're active. EOWs are candidates for OvC, and should act that way.
3. Sentinel should be removed, its a waste of a cool model in my opinion, the sole purpose for Sentinel is to guard the CA, but literally any unit can do that, also having normal units protect the CA can have a benefit because If a Sentinel is guarding the CA and Judgement Waiver hits, the Sentinel has to either A: Sit with the CA waiting to get command to switch division and assist the OTA, or having to go back down to the OTA armory and spend precious time getting a rank. With normal ECHO, MACE, and RANGER assets, they could command the CA to stay in his office, and go down and assist quicker then having to switch ranks and then move out.
The Civil Administrator Role
1. Right now the City Administrators sit around, and minge on the broadcast, or just copy and paste copypastas on it. I think that the City Administrators should be able to buy things for the CP/OTA Faction with a special form of currency, for example; More SPS for VICE and all OTA, an advanced MP7 being available for I1+ regardless of being VICE or not.
1. Right now, JURY's have absolutely no use, a very good start would be the ability to investigate bodies to find the cause of death, and who killed the person, a second idea would be for JURY's to have another specialty, for example; The ability to put a single use 10 second ping on a BOL. (Unless they are in Shell Beach, to avoid shadow raids being called frequently.)
2. The GRID division only has one use currently, repairing cameras, I believe they should have something other than just the repair kit, an example; The use of scanners or other forms of technology, higher ranking GRID (SqL+) units have the ability to drive APCs in the city when the city code is Civil Unrest/Judgement Waiver. (These APCs are personnel carriers, and most likely will not have weapons cause of balancing reasons.)
3. The HELIX division needs some changes, I will list them here; HELIX's should and probably will have splints, when a unit breaks their legs, HELIX units can't do much but heal them, and then have to walk them to a biogel station, secondly, there should be an option on the PDA, that requests a HELIX unit to your current location, this should have a 15 second cooldown to stop spamming of the feature.
4. The ranks I2 and I1 should have a whitelist on them, there are a lot of I1s thinking they're supervisors, and thinking they have power over units below them, not to mention, having I1 unwhitelisted, can lead to a lot of people incorrectly leading PTs, giving people I1 who don't know how to use it correctly, and make climbing the ranks very easy and unchallenging, the same goes for I2, it should not be unwhitelisted, I2s are supposed to be units who have proved their loyalty and leadership to the combine, and I hate to say it, but I see none of those 2 when I encounter I2s.
The Overwatch Transhuman Arm Faction
1. The Overwatch faction is lacking on gadgets, the only thing that you can currently get is Tear Gas (EOW+), I believe a flash grenade or smoke grenade should be added, along with a manhack that could be deployed to disorientate rebels during a holdout indoors, also 2-3 armor charges would be ideal for them, since they are almost always in combat.
2. Additionally, the rank EOW should have a whitelist, while not being a hard one to get, I think this would make the faction a lot more even, since literally anyone can AFK in the train station until they have enough XP and boom, they can make STs and have an AR2, EOWs should be capable of leading STs and staying professional without a supervisor having to check in on them the entire time they're active. EOWs are candidates for OvC, and should act that way.
3. Sentinel should be removed, its a waste of a cool model in my opinion, the sole purpose for Sentinel is to guard the CA, but literally any unit can do that, also having normal units protect the CA can have a benefit because If a Sentinel is guarding the CA and Judgement Waiver hits, the Sentinel has to either A: Sit with the CA waiting to get command to switch division and assist the OTA, or having to go back down to the OTA armory and spend precious time getting a rank. With normal ECHO, MACE, and RANGER assets, they could command the CA to stay in his office, and go down and assist quicker then having to switch ranks and then move out.
The Civil Administrator Role
1. Right now the City Administrators sit around, and minge on the broadcast, or just copy and paste copypastas on it. I think that the City Administrators should be able to buy things for the CP/OTA Faction with a special form of currency, for example; More SPS for VICE and all OTA, an advanced MP7 being available for I1+ regardless of being VICE or not.