Matters
HL2RP Admin & City Administrator
Admin
Management
City Admin
HELIX-3
Helix Program
Garry's Mod
- Sep 18, 2024
- 28
- 17
- 3
Hello AstroNet,
I wanted to propose an idea to the development team, that would bring in a new faction to the gameplay of some people. This faction would be a part of the City Administrator, as a collective, and below would be some following ideas in which the faction could be achieved.
I wanted to propose an idea to the development team, that would bring in a new faction to the gameplay of some people. This faction would be a part of the City Administrator, as a collective, and below would be some following ideas in which the faction could be achieved.
Civil Administration Union (CAU)
The Civil Administration Union (CAU) is a new governing faction which would intended to be the predominant overarching authority of the administration in the city. Within the CAU, there will be an additional layer of direct control over citizenship that will improve roleplay. This will be done through monitoring the activities and behaviour of citizens, controlling the distribution of resources, coordinating with Combine High Command about enforcing protocols with citizens, and general order within the city.
This faction will be geared towards ensuring that there is total civil ordering whereby citizens of the different levels of the server, from ordinary citizens going about their daily lives to Civil Protection, will be encouraged to RP.
The CAU acts as an administrative wing for the Combine, whose job is to keep up the entire order, compliance, and infrastructure in the Combine-occupied cities. Unlike Civil Protection, which is responsible for enforcing protocols on a city's streets, CAU is a body of a higher nature that oversees all major administrative tasks which should make sure that the Combine triumphs over the human population. As a result, they are involved in policymaking, resource management, propaganda overseeing and dealing with civil disorders from a top-down approach.
This faction will be geared towards ensuring that there is total civil ordering whereby citizens of the different levels of the server, from ordinary citizens going about their daily lives to Civil Protection, will be encouraged to RP.
The CAU acts as an administrative wing for the Combine, whose job is to keep up the entire order, compliance, and infrastructure in the Combine-occupied cities. Unlike Civil Protection, which is responsible for enforcing protocols on a city's streets, CAU is a body of a higher nature that oversees all major administrative tasks which should make sure that the Combine triumphs over the human population. As a result, they are involved in policymaking, resource management, propaganda overseeing and dealing with civil disorders from a top-down approach.
Key Roles & Responsibilities
- The CAU would be the 'government', based off trusted citizens that issue decrees, set curfews, and would enact, change and amend protocols that govern citizens. This would add depth to how players are interacting with the Combine, ensuring that laws are constantly applied.
- Another potential could be the distribution of permits. This would allow citizens to have more access to certain items or even building control, gatherings, events, and anything that would need to be authorised by either the CAU or Combine.
Resource and Ration Management
Essentially, the CAU would control the distribution of rations and resources in the city, along-side the collaboration with Combine Forces. Alongside city code changes, ration distribution could be temporarily suspended for a period of time, serving as a punishment for citizens who continue to rebel against the Combine.
This would go alongside with the distribution of essential items to the CWU supplies, and could even extend to a taxation of citizen pay to present to a Unionised bank for resources for the Combine, adding another economic change.
This would go alongside with the distribution of essential items to the CWU supplies, and could even extend to a taxation of citizen pay to present to a Unionised bank for resources for the Combine, adding another economic change.
Public Order & Propaganda
Another idea would be the faction creating public events for the city, which would be things such as rallies, loyalty parades, and ceremonies to instil fear and obedience in the population. This also gives a chance for more players to achieve a ranking structure, which is explained below.
Loyalists
That is correct, a loyalist system, a reward system for players that want to choose the route of helping the combine instead of rebelling against them. A loyalist tier can be achieved in many ways, and can be done so by handing in contraband, reporting anti-citizen locations, and giving evidence to JURY units to assist in the destruction of rebellion groups.
There can be a deciding number of loyalist tiers, however more tiers would need to be structured to reward the loyalist correctly, some ideas could be Loyalist, Loyal Supporter and even Benefactor. Rewards could be better food in the ration package, a special card that allows the citizen to redeem tokens and special events hosted by the CAU.
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Ideas from this thread have come from myself, and some implementations done by other communities too. The factor with this suggestion is to ensure that this faction can be brought alive to the RP aspect of the game mode, and not just brought in and forgotten about development wise. This may not be a final revision of the suggestion, however I highly encourage all users to interact and share their ideas about it!There can be a deciding number of loyalist tiers, however more tiers would need to be structured to reward the loyalist correctly, some ideas could be Loyalist, Loyal Supporter and even Benefactor. Rewards could be better food in the ration package, a special card that allows the citizen to redeem tokens and special events hosted by the CAU.
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