Would be a really cool roleplay implementation to have the ability to be a twisted prick and poison peoples foods. The difference in poisoned and regular food would be client-side, indicated by the item maybe having some kind of purple hue. Poisons could be made through the general workbench using "Jugs of chemicals"
The poisons would be
Hallucinogens - Generally harmless, but makes the reciever have visual disorientation like vertigo and maybe some of the features carried over from being drunk
Fast poison - Effects show about 12 seconds after consumption, damage starts being taken at a rapid rate, curable with a health vial
Slow poison - Effect show around 2 minutes after consumption, damage starts being taken without any audio indication, curable with a health pack
The poisons would be
Hallucinogens - Generally harmless, but makes the reciever have visual disorientation like vertigo and maybe some of the features carried over from being drunk
Fast poison - Effects show about 12 seconds after consumption, damage starts being taken at a rapid rate, curable with a health vial
Slow poison - Effect show around 2 minutes after consumption, damage starts being taken without any audio indication, curable with a health pack